Friday, August 1, 2014

Skyrim Console Commands

Toggle commands

Command
Effect 
rmToggle Run Mode. Will switch between run mode and walking mode. Same function as <Caps Lock> key.
tgToggles grass
tsToggles display of skybox and fog.
TLLToggles LOD
TIMToggle Immortal Mode (Still take damage, health will never reach zero. Final blow animations may cause a permanent decapitation bug.)
TCLToggle Collision. Using the TCL command with a target toggles clipping for the target. If used while falling off a cliff, may cause a crash. Useful for unsticking your character or finding items or bodies that have fallen through a wall or floor.
TMToggle Menus (Disables all GUI elements, including menus, the compass, subtitles and messages. Very useful for taking screenshots.)
TFCToggle freefly camera. Add <1> to pause.
TAI
Toggle Artificial Intelligence (Characters will not react to non-combat stimuli and dialog may not function. Used in conjunction with TCAI will completely disable NPC actions.)
TCAIToggle Combat Artificial Intelligence (Characters may turn hostile, but will not attack the player.)
TDetectToggle AI Detection. Doesn't work with Pickpocket detection.
TCToggle player Control of target entity. If used when targeting an NPC, will transfer control to said NPC, and any command inputs will be applied both characters. To fix, use TC on the player character to turn off its actions.
TMM <#>Toggle Map Markers; <0> Disable all. <1> Enable all. <1,0,1> Show all, no fast travel.
TGMToggle God Mode (Infinite health, magicka, and stamina. Carry weight will never affect movement or fast travel.)

Targeted commands

Command 
Effect 
Equipitem <ItemID> <#><left/right>Forces the target to equip <ItemID>, if it is in their inventory. Adding a '1' after the ID seems to make some items un removable, while '0' keeps them removable as normal. <left/right> will equip the weapon in the left or right hand.
setessential <BaseID> <#>Make NPC mortal (0) / immortal(1).
DisableThis will make the target disappear, but still loaded with the cell (see also:MarkForDelete).
EnableUsed to make disabled targets re-appear. Useful for when you made a pointing mistake when disabling targets.
unlockUnlock the desired chest or door. Note: This may not work in some cases.
lock <#>Lock chests, doors or people. <#> = the level of difficulty. (0-100, any larger and the lock cannot be picked)
killInstantly kills target. (Does not kill characters/creatures marked 'essential', only causes them to fall to the ground for a few minutes.)
Resurrect <#>Return a dead NPC to life. Replace <#> with 1 to resurrect with all current items intact. Leave off <#> to have the corpse removed & a new copy spawned.
removeallitemsRemoves all items in the targets inventory. Use the <player> variable to transfer all items to own inventory.
sexchangeChange gender of target NPC, or PC. Note: Only BODY changes, not the head.
additem <ItemID> <#>Adds <ItemID> to target NPC, Note: Use on a merchant to set the amount of barter gold. This gold may not go to your inventory when selling items to the vendor.
setlevel <1>,<2>,<3>,<4>Sets the level of an NPC compared to the player. SetLevel 1000,0,1,81 will make target level with you from 1 to 81.
1<% of PC's level * 10> The NPC's level in comparison to player, based on % of players level. (1000 = 100.0%)
2<1 level +/-> How many levels this NPC will be above or below the level in 1.
3<starting level> The lowest level this NPC can be.
4<level cap> The highest level this NPC can be.
getav <AV>Returns the current value of the specified actor value.
modav <AV> <+/-#>Changes <AV> by <+/-#>
forceav <AV> <#>Forces <AV> to <#>
setav <AV> <#>As above, but some values don't stay set through saves.
setscale <#>
Sets the scale of an object. '1' is default. If no object is selected, applies to PC.NOTE: When used on an actor, it increases or decreases speed and damage. Also note that the lowest possible value to change the scale, is 0.1, and the highest possible value to change the scale, is 10.00, exactly on the dot.
moveto playerTeleports the targeted NPC to you. (Works similar to player.placeatme <BaseID> <#> but does not create a new reference of the base object.)
player.setrelationshiprank <RefID> <#>Used to set an NPCs disposition towards the player. <#> = 1-4 Note: If this doesn't help when attempting to add Follower dialogue, trysetrelationshiprank <RefID> <#> thenplayer.setrelationshiprank <RefID> <#>.
openactorcontainer <#>
<#> = 1,2, 3, or 4. Depending on the actors faction ranking to the player will depend on what you see in their inventory. Use the correct ranking for their current status.) This allows you to add or retrieve items from that actor. Some actors will not equip armor or weapons you store on them.
GetPos <axis>Returns the position value of given axis (x,y,z) of the target
SetPos <axis> <#>Sets the position value of given axis (x,y,z) of the target.
GetAngle <axis>Returns the value of given rotational axis (x,y,z) of the target.
SetAngle <axis> <#>Sets the value of given rotational axis (x,y,z) of the target (the change happens when the targeted object is picked up).
MarkForDeletePermanently deletes the selected item either instantaneously or upon reload. This command is cleaner than disable, as it removes the item completely instead of just hiding it from view.
setownershipAllows you to make things ownerless. They won't become yours. When used on chests, applies to everything inside.
  • Most "Target commands" can be used on the player by self-targeting or prefixing with Player. in the console window. Some commands, such as Kill and Disable will crash the game when self-targeted, while others may produce unexpected results.

Quest commands

Command 
Effect 
GetStage <QuestID>Used to get the current quest stage for quest (useShowQuestTargets for IDs).
player.sqs <quest id>Used to display all the stages of a quest
SetObjectiveCompleted <QuestID> <stage> <1 to set, 0 to unset>Used to set the quest stage as being completed or uncompleted.
SetStage <quest id> <stage value>Used to set the quest stage (Useful for bugged quests).
movetoqt <QuestID>Move to quest target.
showquesttargetsShows all current quest IDs.
caqs
Complete all Stages of EVERY quest.
Buggy, may not be stable. NOT recommended.
CompleteQuest <QuestID>'Complete a quest. May cause buggy behavior,SetStage is generally cleaner.

Player commands

Command 
Effect 
Addshout <ShoutID>Add shout to player skill list. Shouts are also part of spells so in order for this command to work you would need the spells unlocked. List of Shout Codes.*NOTE: Shouts can be unlocked using: player.unlockword <shoutID>
SetPlayerRace <Raceid>Doing this will allow you to change your race without using showracemenuNote: May bug after certain transformations (ex: Werewolf), and revert to original race, or the race you selected using showracemenu.
fov <#>Adjust field of view. The maximum value appears to be 160. Higher numbers allow a wider field of vision, but it can be distorted. Lower numbers show a "zoomed" view. 60-90 is a useful range.
showracemenuBring up character customization menu. Magicka, Stamina, and Health will be spread evenly on using this depending on your character's level. It will remove any custom point distributions. Note: Using TGM command before entering the menu will retain your original levels. Will only modify your attributes/skills/points/etc. if you change the race, sex, or select a preset from the list. Modifying cosmetic things like skin color/warpaint/hair/face shape/etc. will leave your points.
player.addperk <PerkID>Adds the perk.
player.removeperk <PerkID>Removes a perk.; does not return the point used to gain the perk.
player.addspell <variable>Adds a spell, disease, or power.
Player.removespell <variable>Removes a spell, disease, or power
player.additem <ItemID> <#>Add an item to the inventory.
For example, to add 100 gold to the inventory, use player.additem f 100
player.removeitem <ItemID> <#>Remove an item from the inventory.
player.drop <ItemID> <#>This will drop the item.
player.showinventoryLists all items in your inventory and their codes. PgUp and PgDwn to scroll through.
player.setcrimegold <#> <FactionID>Adds <#> to your current bounty with <FactionID>
player.paycrimegold <X> <Y> <FactionID>Sometimes, does not pay off your bounty fully.
X = 1 Remove stolen items. 0 Don't remove stolen items.
Y = 1 Go to jail. 0 Don't go to jail.
player.setlevel <#>Sets current level to <#>.
player.teachword <WOOP>Teaches a word of power, words can be found with the "help <word> 4" command and are recognizable by the WOOP tag. See Dragon Shouts
player.setav <AV> <#>Sets the Actor Value to <#>.
player.modav <AV> <+/-#>Modifies the Actor Value by <#>.
player.forceav <AV> <#>Should be avoided for use, as it overrides/ignores game's automatic calculations such as item bonuses, spell bonuses, etc.
player.placeatme <Item/NPCID> <#>Places an item or actor next to the player.
playerEnchantObject <ItemID> <mgef> <mgef>Adds object to inventory with any two magic effects (not limited to enchants). Codes
IncPCS <AVskill>Increase the players skill points by one point IncPCS marksman
AdvSkill <AV> <#>Give the player the desired amount of skill usage points. NOTE: Very inconsistent between skills. E.g. "AdvSkill speechcraft 3000" gives about as much Speech experience as "AdvSkill enchanting 1" gives Enchanting experience. See skills for test results.
psbPlayer Spell Book. Unlocks all spells and shouts. NOTE: Using this command will unlock every spell, even those used to test Skyrim, this may cause bugs so you should backup the game before using this.
player.advlevelForce a Level Up (Does not add ability to pick a new perk)
enableplayercontrolsThis command is used to enable controls during cinematics when they're disabled. Occasionally the game will glitch, instead of reloading put in this command and carry on.
player.forceav dragonsouls #Sets the number of dragon souls the player has. Replace # with the desired number.
  • Most "Player commands" can be used on any NPC by left clicking them while in the console window, and typing the code without the Player. prefix.
|- |player.setscale # |Sets height for character. Use Tsun as an example for height. He ranks 1.23 on the height scale.

Other

Command 
Effect 
Addfac <FactionID> <#>Adds the selected NPC to a faction. May cause undesired and buggy AI behavior.
set playerfollowercount to <#>0 Clears followers and allows you to recruit again.
Prid <RefID>Sets the NPC as reference, allowing other commands to be used, good for targeting NPCs that you cant reach/select on screen or fixing quest glitches about Npcs not appearing.
bat <name of text file>Executes a .bat file. For more info read this.
help <"Object name"> <#>Show all console commands with descriptions. Add descriptors to search for IDs. ex: help "elven armor" 0 will show ids of all items that include "elven armor" in the name. <#> sets the limits for the search function, 0 = no limits; 4 = Exact.
qqqQuits the game without going through the menus. (May cause crash.)
killallKills all non-essential NPCs in the vicinity.
set timescale to <#>Set the rate at which time passes (20 is the default, 1 is realtime)
sw <WeatherID>Set Weather. Changes the current weather to the one entered. It may vanish quickly depending on the area you're in, due to the area's climate being forced; like where rain isn't common.
fwForce Weather. Will automatically change the current weather to the one specified. (May also vanish as with the sw command).
  • Movement
Command 
Effect 
coc <CellID>Center On Cell. Teleports you to the center of the cell. A list of coc codes is here.
WIDeadBodyCleanupCellHolds the bodies of NPCs that have died.
player.moveto <NPCrefID>Move to an NPC.


Rust Commands

Here's today's compiled list of commands for Rust.

Console Commands:



censor.nudity "true/false"Enable/Disable censorship.True
config.saveSaveings for later startups.True
gfx.bloom "true/false"Enable/Disable visual bloom.Varies*
gfx.damage "true/false"Enable/Disable damage indicators.True
gfx.grain "true/false"Enable/Disable radiation grain effect.True
gfx.shafts "true/false"Enable/Disable sun shafts.Varies*
gfx.ssaa "true/false"Enable/Disable screen space anti-aliasing.Varies*
gfx.ssao "true/false"Enable/Disable screen space ambient occlusion.Varies*
gfx.tonemap "true/false"Enable/Disable HDR visual effect.Varies*
grass.displacement "true/false"Enable/Disable grass displacements.True
grass.disp_trail_seconds "1-???"Sets how long footsteps are visible in the grass.10
grass.forceredraw "true/false"Enable/Disable grass redraw after displacement.False
grass.on "true/false"Enable/Disable grass; Improves FPS for some.True
grass.shadowcast "true/false"Enable/Disable casted shadow on objects.False
grass.shadowreceive "true/false"Enable/Disable casted shadow on the ground.True
gui.hideTurns the UI offDisabled
gui.hide_brandingTurns the branding UI in top-right corner off.Disabled
gui.showTurns the UI on.Enabled
gui.show_brandingTurns the branding UI in top-right corner on.Enabled
net.connect "Server IP"Connect to a direct server IP.N/A
net.disconnectDisconnects from a server.N/A
net.reconnectReconnect to the last server you were on.N/A
quitQuits the game.N/A
suicideKills your character, allowing for a respawn.N/A
terrain.idleinterval "0-100"Sets how often to draw unseen terrain; setting to 0 will disable.3.2

Oxide Commands:


-Player List

/who
/players

-Basic Economy

/money : shows your current balance
/money "name" send amount : sends amount to name
/money top : shows the players with the highest balance (can be disabled in the .lua file)
/price "item" : list all prices or displays the price of a specific item (item optional)
/buy "item" amount : buy and item (optional amount to buy more than 1 item)
/sell "item" amount to sell an item (amount optional) for money (default 10% of buy price, configurable in the .lua file)
Only items that can be bought from the shop can be sold to the shop.

-Admin


Logged-in admin only:
/setmoney "name" : shows name's balance
/setmoney "name" amount : sets name's balance to amount
/price add "item" price to add an item and its price to the list
(IMPORTANT: the item needs to be the exact same one as used by Rust with inv.giveplayer, capital letters and everything)
/price add "item" price "sell"
or
/price add "item" price "sell"
to make items sell or buy -only

-Kits

Kits provides configurable starter kits for your server

Chat Commands
/kit
Lists all available kits
/kit "kit name"
Gives the caller the specified kit

-Essentials

Description: Essentials is a Plugin for Admins to manage their server. It is a pre Build with just a few commands. (more will come soon)

Commands:
/ehelp *see all commands
/sethome *set your home
/home *teleport to your home
/remove *removes anything the player owns that he/she hits for a set amount of time. Default is 30 seconds.

-Friends

/friend to show your friends list
/friend "name" to add someone to your friends list
/friend remove "name" to remove someone from your friends list (can't be friends again!)

The removal of someone from your friends list means you can't add him back to friends list. Be careful of what you do.

-Teleport

Simple teleportation request plugin:

/tpa name : request to teleport to player name
/tpaccept : accept request

For admins:
/tpall teleports all players (except admins) to you

-Admin Commands

RCON CommandsDescription
airdrop.dropStarts an airdrop.
airdrop.min_players “amount”Starts airdrops only when minimum X players are online.
ban “player” or “steamid”Bans player. Doesn’t kick him though.
banid “steamid” “reason”Bans a steamid from the server.
crafting.cancelCancels every single crafting job in progress for everyone.
crafting.completeCompletes every single crafting job in progress for everyone.
crafting.instant true/falseSets crafting to be instant for everyone.
crafting.instant_admins true/falseSets crafting to be instant for logged in admins only.
crafting.timescale “amount”Sets the timescale of crafting to ‘amount’ (1 = default, 0.5 = half time).
dmg.godmode true/falseGives all logged in admins godmode.
env.time “amount”Sets the time of day to a specified value.
env.timescale “amount”Sets the passage of time (day/night cycle) to a certain speed, default is “0.0066666667″.
falldamage.enabled true/falseTurns fall damage on or off.
find *Lists available console commands.
inv.giveall “item” “amount”Gives all players ‘Item’. Full Item name required. List of Items.
inv.giveplayer “player” “item” “amount”Gives ‘Player’ the ‘Item’. Full name and Item name required. List of Items.
kick “player”Kicks player from the server.
notice.popupall “message”Sends a notice to everyone on the server. It will pop up in the middle of the screen.
rcon.login “password”Use your ‘Password’ to login into Rcon via ingame console (F1).
save.allSaves world map and player inventory.
say “message”Sends a chat message as “SERVER CONSOLE” just like every other player.
server.clienttimeout “time”Sets the time until someone times out. Good to fight item glitchers. (Default 2 minutes)
server.hostnameSets a hostname.
server.maxplayers “amount”Sets maximum amount of server slots.
server.pvp true/falseSets PVP on or off.
sleepers.on true/falseSets sleepers on or off.
statusSee which players are currently connected to the server.
teleport.toplayer “player 1″ “player 2″Teleports ‘player 1′ to ‘player 2′. Case sensetive. Full name required.
teleport.topos “player” “Pos X” “Pos Y” “Pos Z”Teleports ‘player 1′ to the coordinates. Full name required.
truth.enforce true/falseServer kicks people automatically when they are doing “weird” things.
unbanallUnbans all players.
vehicle.spawnSpawns a car at your current position.


Server CommandsServer Values
chat.saychat.enabled
config.loadchat.serverlog
config.saveconnectlog.approval
connectlog.allconnectlog.approve
env.forecastconnectlog.connected
global.banconnectlog.connecting
global.banidconnectlog.deny
global.kickconnectlog.disconnected
global.unbanallconnectlog.joined
interp.ratiodecay.decaytickrate
inv.ammodecay.deploy_maxhealth_sec
inv.givefalldamage.injury_length
inv.givearmorfalldamage.max_vel
inv.giveplayerarmorfalldamage.min_vel
netcull.loginv.loglevel
objects.countinterp.delayms
profile.recordnetcull.list
save.avatarspackets.loglevel
save.loadpackets.dropms
save.tofilepackets.dropsec
save.worldrcon.password
sleepers.clearsave.autosavetime
sleepers.killsave.friendly
structure.touchallserver.framerate
vehicle.carserver.map
vehicle.carallserver.port
vehicle.carenterserver.receivebuffer
vehicle.carremoveserver.sendbuffer
vehicle.ejectserver.sendrate
vehicle.ejectallserver.timesrc
vehicle.spawnallsleepers.loglevel
sleepers.pointsolver
truth.punish
truth.threshold
voice.distance
wildlife.forceupdate

Server & RCON DuplicatesServer Values & RCON
airdrop.dropairdrop.min_players
crafting.cancelcrafting.instant
crafting.completecrafting.instant_admins
dmg.godmode true/falsecrafting.timescale
inv.giveall “item” “amount”env.time
notice.popupall “message”env.timescale
rcon.login “password”falldamage.enabled
save.allserver.clienttimeout
teleport.toplayer “player 1″ “player 2″server.hostname
teleport.topos “player” “Pos X” “Pos Y” “Pos Z”server.maxplayers
vehicle.spawnserver.pvp
sleepers.on


FULL RUST ITEMS LIST
  1. Every Rust item in game is a copy/paste away with the following Rust items list.
  2. Highlight the complete table below
  3. Press CTRL+C (Copy)
  4. Open excel and press CTRL+V (Paste)
  5. In excel, press CTRL+H (Replace)
  6. In the ‘Find what:’ box, type INSERTNAME
  7. In the ‘Replace with:’ box type your exact in game name, along with every special character, case, and spacing.

Item|Amnt. >1515100250
556 Ammoinv.giveplayer “NAME” “556 Ammo” 1inv.giveplayer “NAME” “556 Ammo” 5inv.giveplayer “NAME” “556 Ammo” 15inv.giveplayer “NAME” “556 Ammo” 100inv.giveplayer “NAME” “556 Ammo” 250
9mm Ammoinv.giveplayer “NAME” “9mm Ammo” 1inv.giveplayer “NAME” “9mm Ammo” 5inv.giveplayer “NAME” “9mm Ammo” 15inv.giveplayer “NAME” “9mm Ammo” 100inv.giveplayer “NAME” “9mm Ammo” 250
9mm Pistolinv.giveplayer “NAME” “9mm Pistol” 1inv.giveplayer “NAME” “9mm Pistol” 5inv.giveplayer “NAME” “9mm Pistol” 15inv.giveplayer “NAME” “9mm Pistol” 100inv.giveplayer “NAME” “9mm Pistol” 250
Anti-Radiation Pillsinv.giveplayer “NAME” “Anti-Radiation Pills ” 1inv.giveplayer “NAME” “Anti-Radiation Pills ” 5inv.giveplayer “NAME” “Anti-Radiation Pills ” 15inv.giveplayer “NAME” “Anti-Radiation Pills ” 100inv.giveplayer “NAME” “Anti-Radiation Pills ” 250
Arrowinv.giveplayer “NAME” “Arrow” 1inv.giveplayer “NAME” “Arrow” 5inv.giveplayer “NAME” “Arrow” 15inv.giveplayer “NAME” “Arrow” 100inv.giveplayer “NAME” “Arrow” 250
Bandageinv.giveplayer “NAME” “Bandage” 1inv.giveplayer “NAME” “Bandage” 5inv.giveplayer “NAME” “Bandage” 15inv.giveplayer “NAME” “Bandage” 100inv.giveplayer “NAME” “Bandage” 250
Bolt Action Rifleinv.giveplayer “NAME” “Bolt Action Rifle” 1inv.giveplayer “NAME” “Bolt Action Rifle” 1inv.giveplayer “NAME” “Bolt Action Rifle” 1inv.giveplayer “NAME” “Bolt Action Rifle” 1inv.giveplayer “NAME” “Bolt Action Rifle” 1
Camp Fireinv.giveplayer “NAME” “Camp Fire” 1inv.giveplayer “NAME” “Camp Fire” 1inv.giveplayer “NAME” “Camp Fire” 1inv.giveplayer “NAME” “Camp Fire” 1inv.giveplayer “NAME” “Camp Fire” 1
Cloth Bootsinv.giveplayer “NAME” “Cloth Boots” 1inv.giveplayer “NAME” “Cloth Boots” 5inv.giveplayer “NAME” “Cloth Boots” 15inv.giveplayer “NAME” “Cloth Boots” 100inv.giveplayer “NAME” “Cloth Boots” 250
Cloth Helmetinv.giveplayer “NAME” “Cloth Helmet” 1inv.giveplayer “NAME” “Cloth Helmet” 5inv.giveplayer “NAME” “Cloth Helmet” 15inv.giveplayer “NAME” “Cloth Helmet” 100inv.giveplayer “NAME” “Cloth Helmet” 250
Cloth Pantsinv.giveplayer “NAME” “Cloth Pants” 1inv.giveplayer “NAME” “Cloth Pants” 5inv.giveplayer “NAME” “Cloth Pants” 15inv.giveplayer “NAME” “Cloth Pants” 100inv.giveplayer “NAME” “Cloth Pants” 250
Cloth Vestinv.giveplayer “NAME” “Cloth Vest” 1inv.giveplayer “NAME” “Cloth Vest” 5inv.giveplayer “NAME” “Cloth Vest” 15inv.giveplayer “NAME” “Cloth Vest” 100inv.giveplayer “NAME” “Cloth Vest” 250
Cooked Chicken Breastinv.giveplayer “NAME” “Cooked Chicken Breast” 1inv.giveplayer “NAME” “Cooked Chicken Breast” 5inv.giveplayer “NAME” “Cooked Chicken Breast” 15inv.giveplayer “NAME” “Cooked Chicken Breast” 100inv.giveplayer “NAME” “Cooked Chicken Breast” 250
Explosive Chargeinv.giveplayer “NAME” “Explosive Charge” 1inv.giveplayer “NAME” “Explosive Charge” 5inv.giveplayer “NAME” “Explosive Charge” 15inv.giveplayer “NAME” “Explosive Charge” 100inv.giveplayer “NAME” “Explosive Charge” 250
Explosivesinv.giveplayer “NAME” “Explosives” 1inv.giveplayer “NAME” “Explosives” 5inv.giveplayer “NAME” “Explosives” 15inv.giveplayer “NAME” “Explosives” 100inv.giveplayer “NAME” “Explosives” 250
F1 Grenadeinv.giveplayer “NAME” “F1 Grenade” 1inv.giveplayer “NAME” “F1 Grenade” 5inv.giveplayer “NAME” “F1 Grenade” 15inv.giveplayer “NAME” “F1 Grenade” 100inv.giveplayer “NAME” “F1 Grenade” 250
Flareinv.giveplayer “NAME” “Flare” 1inv.giveplayer “NAME” “Flare” 5inv.giveplayer “NAME” “Flare” 15inv.giveplayer “NAME” “Flare” 100inv.giveplayer “NAME” “Flare” 250
Flashlight Modinv.giveplayer “NAME” “Flashlight Mod” 1inv.giveplayer “NAME” “Flashlight Mod” 5inv.giveplayer “NAME” “Flashlight Mod” 15inv.giveplayer “NAME” “Flashlight Mod” 100inv.giveplayer “NAME” “Flashlight Mod” 250
Furnaceinv.giveplayer “NAME” “Furnace” 1inv.giveplayer “NAME” “Furnace” 5inv.giveplayer “NAME” “Furnace” 15inv.giveplayer “NAME” “Furnace” 100inv.giveplayer “NAME” “Furnace” 250
Gunpowderinv.giveplayer “NAME” “Gunpowder” 1inv.giveplayer “NAME” “Gunpowder” 5inv.giveplayer “NAME” “Gunpowder” 15inv.giveplayer “NAME” “Gunpowder” 100inv.giveplayer “NAME” “Gunpowder” 250
Hand Cannoninv.giveplayer “NAME” “Hand Cannon” 1inv.giveplayer “NAME” “Hand Cannon” 5inv.giveplayer “NAME” “Hand Cannon” 15inv.giveplayer “NAME” “Hand Cannon” 100inv.giveplayer “NAME” “Hand Cannon” 250
Handmade Shellinv.giveplayer “NAME” “Handmade Shell” 1inv.giveplayer “NAME” “Handmade Shell” 5inv.giveplayer “NAME” “Handmade Shell” 15inv.giveplayer “NAME” “Handmade Shell” 100inv.giveplayer “NAME” “Handmade Shell” 250
Hatchetinv.giveplayer “NAME” “Hatchet” 1inv.giveplayer “NAME” “Hatchet” 5inv.giveplayer “NAME” “Hatchet” 15inv.giveplayer “NAME” “Hatchet” 100inv.giveplayer “NAME” “Hatchet” 250
Holo Sightinv.giveplayer “NAME” “Holo sight” 1inv.giveplayer “NAME” “Holo sight” 5inv.giveplayer “NAME” “Holo sight” 15inv.giveplayer “NAME” “Holo sight” 100inv.giveplayer “NAME” “Holo sight” 250
Hunting Bowinv.giveplayer “NAME” “Hunting Bow” 1inv.giveplayer “NAME” “Hunting Bow” 5inv.giveplayer “NAME” “Hunting Bow” 15inv.giveplayer “NAME” “Hunting Bow” 100inv.giveplayer “NAME” “Hunting Bow” 250
Invisible Bootsinv.giveplayer “NAME” “Invisible Boots” 1inv.giveplayer “NAME” “Invisible Boots” 5inv.giveplayer “NAME” “Invisible Boots” 15inv.giveplayer “NAME” “Invisible Boots” 100inv.giveplayer “NAME” “Invisible Boots” 250
Invisible Helmetinv.giveplayer “NAME” “Invisible Helmet” 1inv.giveplayer “NAME” “Invisible Helmet” 5inv.giveplayer “NAME” “Invisible Helmet” 15inv.giveplayer “NAME” “Invisible Helmet” 100inv.giveplayer “NAME” “Invisible Helmet” 250
Invisible Pantsinv.giveplayer “NAME” “Invisible Pants” 1inv.giveplayer “NAME” “Invisible Pants” 5inv.giveplayer “NAME” “Invisible Pants” 15inv.giveplayer “NAME” “Invisible Pants” 100inv.giveplayer “NAME” “Invisible Pants” 250
Invisible Vestinv.giveplayer “NAME” “Invisible Vest” 1inv.giveplayer “NAME” “Invisible Vest” 5inv.giveplayer “NAME” “Invisible Vest” 15inv.giveplayer “NAME” “Invisible Vest” 100inv.giveplayer “NAME” “Invisible Vest” 250
Kevlar Bootsinv.giveplayer “NAME” “Kevlar Boots” 1inv.giveplayer “NAME” “Kevlar Boots” 5inv.giveplayer “NAME” “Kevlar Boots” 15inv.giveplayer “NAME” “Kevlar Boots” 100inv.giveplayer “NAME” “Kevlar Boots” 250
Kevlar Helmetinv.giveplayer “NAME” “Kevlar Helmet” 1inv.giveplayer “NAME” “Kevlar Helmet” 5inv.giveplayer “NAME” “Kevlar Helmet” 15inv.giveplayer “NAME” “Kevlar Helmet” 100inv.giveplayer “NAME” “Kevlar Helmet” 250
Kevlar Pantsinv.giveplayer “NAME” “Kevlar Pants” 1inv.giveplayer “NAME” “Kevlar Pants” 5inv.giveplayer “NAME” “Kevlar Pants” 15inv.giveplayer “NAME” “Kevlar Pants” 100inv.giveplayer “NAME” “Kevlar Pants” 250
Kevlar Vestinv.giveplayer “NAME” “Kevlar Vest” 1inv.giveplayer “NAME” “Kevlar Vest” 5inv.giveplayer “NAME” “Kevlar Vest” 15inv.giveplayer “NAME” “Kevlar Vest” 100inv.giveplayer “NAME” “Kevlar Vest” 250
Large Medkitinv.giveplayer “NAME” “Large Medkit” 1inv.giveplayer “NAME” “Large Medkit” 5inv.giveplayer “NAME” “Large Medkit” 15inv.giveplayer “NAME” “Large Medkit” 100inv.giveplayer “NAME” “Large Medkit” 250
Large Wood Storageinv.giveplayer “NAME” “Large Wood Storage” 1inv.giveplayer “NAME” “Large Wood Storage” 5inv.giveplayer “NAME” “Large Wood Storage” 15inv.giveplayer “NAME” “Large Wood Storage” 100inv.giveplayer “NAME” “Large Wood Storage” 250
Laser Sightinv.giveplayer “NAME” “Laser Sight” 1inv.giveplayer “NAME” “Laser Sight” 5inv.giveplayer “NAME” “Laser Sight” 15inv.giveplayer “NAME” “Laser Sight” 100inv.giveplayer “NAME” “Laser Sight” 250
Leather Bootsinv.giveplayer “NAME” “Leather Boots” 1inv.giveplayer “NAME” “Leather Boots” 5inv.giveplayer “NAME” “Leather Boots” 15inv.giveplayer “NAME” “Leather Boots” 100inv.giveplayer “NAME” “Leather Boots” 250
Leather Helmetinv.giveplayer “NAME” “Leather Helmet” 1inv.giveplayer “NAME” “Leather Helmet” 5inv.giveplayer “NAME” “Leather Helmet” 15inv.giveplayer “NAME” “Leather Helmet” 100inv.giveplayer “NAME” “Leather Helmet” 250
Leather Pantsinv.giveplayer “NAME” “Leather Pants” 1inv.giveplayer “NAME” “Leather Pants” 5inv.giveplayer “NAME” “Leather Pants” 15inv.giveplayer “NAME” “Leather Pants” 100inv.giveplayer “NAME” “Leather Pants” 250
Leather Vestinv.giveplayer “NAME” “Leather Vest” 1inv.giveplayer “NAME” “Leather Vest” 5inv.giveplayer “NAME” “Leather Vest” 15inv.giveplayer “NAME” “Leather Vest” 100inv.giveplayer “NAME” “Leather Vest” 250
Low Grade Fuelinv.giveplayer “NAME” “Low Grade Fuel” 1inv.giveplayer “NAME” “Low Grade Fuel” 5inv.giveplayer “NAME” “Low Grade Fuel” 15inv.giveplayer “NAME” “Low Grade Fuel” 100inv.giveplayer “NAME” “Low Grade Fuel” 250
Low Quality Metalinv.giveplayer “NAME” “Low Quality Metal” 1inv.giveplayer “NAME” “Low Quality Metal” 5inv.giveplayer “NAME” “Low Quality Metal” 15inv.giveplayer “NAME” “Low Quality Metal” 100inv.giveplayer “NAME” “Low Quality Metal” 250
M4inv.giveplayer “NAME” “M4″ 1inv.giveplayer “NAME” “M4″ 5inv.giveplayer “NAME” “M4″ 15inv.giveplayer “NAME” “M4″ 100inv.giveplayer “NAME” “M4″ 250
Metal Ceilinginv.giveplayer “NAME” “Metal Ceiling” 1inv.giveplayer “NAME” “Metal Ceiling” 5inv.giveplayer “NAME” “Metal Ceiling” 15inv.giveplayer “NAME” “Metal Ceiling” 100inv.giveplayer “NAME” “Metal Ceiling” 250
Metal Doorinv.giveplayer “NAME” “Metal Door” 1inv.giveplayer “NAME” “Metal Door” 5inv.giveplayer “NAME” “Metal Door” 15inv.giveplayer “NAME” “Metal Door” 100inv.giveplayer “NAME” “Metal Door” 250
Metal Doorwayinv.giveplayer “NAME” “Metal Doorway” 1inv.giveplayer “NAME” “Metal Doorway” 5inv.giveplayer “NAME” “Metal Doorway” 15inv.giveplayer “NAME” “Metal Doorway” 100inv.giveplayer “NAME” “Metal Doorway” 250
Metal Foundationinv.giveplayer “NAME” “Metal Foundation” 1inv.giveplayer “NAME” “Metal Foundation” 5inv.giveplayer “NAME” “Metal Foundation” 15inv.giveplayer “NAME” “Metal Foundation” 100inv.giveplayer “NAME” “Metal Foundation” 250
Metal Fragmentsinv.giveplayer “NAME” “Metal Fragments” 1inv.giveplayer “NAME” “Metal Fragments” 5inv.giveplayer “NAME” “Metal Fragments” 15inv.giveplayer “NAME” “Metal Fragments” 100inv.giveplayer “NAME” “Metal Fragments” 250
Metal Pillarinv.giveplayer “NAME” “Metal Pillar” 1inv.giveplayer “NAME” “Metal Pillar” 5inv.giveplayer “NAME” “Metal Pillar” 15inv.giveplayer “NAME” “Metal Pillar” 100inv.giveplayer “NAME” “Metal Pillar” 250
Metal Rampinv.giveplayer “NAME” “Metal Ramp” 1inv.giveplayer “NAME” “Metal Ramp” 5inv.giveplayer “NAME” “Metal Ramp” 15inv.giveplayer “NAME” “Metal Ramp” 100inv.giveplayer “NAME” “Metal Ramp” 250
Metal Stairsinv.giveplayer “NAME” “Metal Stairs” 1inv.giveplayer “NAME” “Metal Stairs” 5inv.giveplayer “NAME” “Metal Stairs” 15inv.giveplayer “NAME” “Metal Stairs” 100inv.giveplayer “NAME” “Metal Stairs” 250
Metal Wallinv.giveplayer “NAME” “Metal Wall” 1inv.giveplayer “NAME” “Metal Wall” 5inv.giveplayer “NAME” “Metal Wall” 15inv.giveplayer “NAME” “Metal Wall” 100inv.giveplayer “NAME” “Metal Wall” 250
Metal Windowinv.giveplayer “NAME” “Metal Window” 1inv.giveplayer “NAME” “Metal Window” 5inv.giveplayer “NAME” “Metal Window” 15inv.giveplayer “NAME” “Metal Window” 100inv.giveplayer “NAME” “Metal Window” 250
Metal Window Barsinv.giveplayer “NAME” “Metal Window Bars” 1inv.giveplayer “NAME” “Metal Window Bars” 5inv.giveplayer “NAME” “Metal Window Bars” 15inv.giveplayer “NAME” “Metal Window Bars” 100inv.giveplayer “NAME” “Metal Window Bars” 250
MP5A4inv.giveplayer “NAME” “MP5A4″ 1inv.giveplayer “NAME” “MP5A4″ 5inv.giveplayer “NAME” “MP5A4″ 15inv.giveplayer “NAME” “MP5A4″ 100inv.giveplayer “NAME” “MP5A4″ 250
P250inv.giveplayer “NAME” “P250″ 1inv.giveplayer “NAME” “P250″ 5inv.giveplayer “NAME” “P250″ 15inv.giveplayer “NAME” “P250″ 100inv.giveplayer “NAME” “P250″ 250
Paperinv.giveplayer “NAME” “Paper” 1inv.giveplayer “NAME” “Paper” 5inv.giveplayer “NAME” “Paper” 15inv.giveplayer “NAME” “Paper” 100inv.giveplayer “NAME” “Paper” 250
Pick Axeinv.giveplayer “NAME” “Pick Axe” 1inv.giveplayer “NAME” “Pick Axe” 5inv.giveplayer “NAME” “Pick Axe” 15inv.giveplayer “NAME” “Pick Axe” 100inv.giveplayer “NAME” “Pick Axe” 250
Pipe Shotguninv.giveplayer “NAME” “Pipe Shotgun” 1inv.giveplayer “NAME” “Pipe Shotgun” 5inv.giveplayer “NAME” “Pipe Shotgun” 15inv.giveplayer “NAME” “Pipe Shotgun” 100inv.giveplayer “NAME” “Pipe Shotgun” 250
Rad Suit Bootsinv.giveplayer “NAME” “Rad Suit Boots” 1inv.giveplayer “NAME” “Rad Suit Boots” 5inv.giveplayer “NAME” “Rad Suit Boots” 15inv.giveplayer “NAME” “Rad Suit Boots” 100inv.giveplayer “NAME” “Rad Suit Boots” 250
Rad Suit Helmetinv.giveplayer “NAME” “Rad Suit Helmet” 1inv.giveplayer “NAME” “Rad Suit Helmet” 5inv.giveplayer “NAME” “Rad Suit Helmet” 15inv.giveplayer “NAME” “Rad Suit Helmet” 100inv.giveplayer “NAME” “Rad Suit Helmet” 250
Rad Suit Pantsinv.giveplayer “NAME” “Rad Suit Pants” 1inv.giveplayer “NAME” “Rad Suit Pants” 5inv.giveplayer “NAME” “Rad Suit Pants” 15inv.giveplayer “NAME” “Rad Suit Pants” 100inv.giveplayer “NAME” “Rad Suit Pants” 250
Rad Suit Vestinv.giveplayer “NAME” “Rad Suit Vest” 1inv.giveplayer “NAME” “Rad Suit Vest” 5inv.giveplayer “NAME” “Rad Suit Vest” 15inv.giveplayer “NAME” “Rad Suit Vest” 100inv.giveplayer “NAME” “Rad Suit Vest” 250
Research Kit 1inv.giveplayer “NAME” “Research Kit 1″ 1inv.giveplayer “NAME” “Research Kit 1″ 5inv.giveplayer “NAME” “Research Kit 1″ 15inv.giveplayer “NAME” “Research Kit 1″ 100inv.giveplayer “NAME” “Research Kit 1″ 250
Shotguninv.giveplayer “NAME” “Shotgun” 1inv.giveplayer “NAME” “Shotgun” 5inv.giveplayer “NAME” “Shotgun” 15inv.giveplayer “NAME” “Shotgun” 100inv.giveplayer “NAME” “Shotgun” 250
Shotgun Shellsinv.giveplayer “NAME” “Shotgun Shells” 1inv.giveplayer “NAME” “Shotgun Shells” 5inv.giveplayer “NAME” “Shotgun Shells” 15inv.giveplayer “NAME” “Shotgun Shells” 100inv.giveplayer “NAME” “Shotgun Shells” 250
Silencerinv.giveplayer “NAME” “Silencer” 1inv.giveplayer “NAME” “Silencer” 5inv.giveplayer “NAME” “Silencer” 15inv.giveplayer “NAME” “Silencer” 100inv.giveplayer “NAME” “Silencer” 250
Sleeping Baginv.giveplayer “NAME” “Sleeping Bag” 1inv.giveplayer “NAME” “Sleeping Bag” 5inv.giveplayer “NAME” “Sleeping Bag” 15inv.giveplayer “NAME” “Sleeping Bag” 100inv.giveplayer “NAME” “Sleeping Bag” 250
Small Medkitinv.giveplayer “NAME” “Small Medkit” 1inv.giveplayer “NAME” “Small Medkit” 5inv.giveplayer “NAME” “Small Medkit” 15inv.giveplayer “NAME” “Small Medkit” 100inv.giveplayer “NAME” “Small Medkit” 250
Small Stashinv.giveplayer “NAME” “Small Stash” 1inv.giveplayer “NAME” “Small Stash” 5inv.giveplayer “NAME” “Small Stash” 15inv.giveplayer “NAME” “Small Stash” 100inv.giveplayer “NAME” “Small Stash” 250
Stone Hatchetinv.giveplayer “NAME” “Stone Hatchet” 1inv.giveplayer “NAME” “Stone Hatchet” 5inv.giveplayer “NAME” “Stone Hatchet” 15inv.giveplayer “NAME” “Stone Hatchet” 100inv.giveplayer “NAME” “Stone Hatchet” 250
Sulfurinv.giveplayer “NAME” “Sulfur” 1inv.giveplayer “NAME” “Sulfur” 5inv.giveplayer “NAME” “Sulfur” 15inv.giveplayer “NAME” “Sulfur” 100inv.giveplayer “NAME” “Sulfur” 250
Torchinv.giveplayer “NAME” “Torch” 1inv.giveplayer “NAME” “Torch” 5inv.giveplayer “NAME” “Torch” 15inv.giveplayer “NAME” “Torch” 100inv.giveplayer “NAME” “Torch” 250
Uber Hatchetinv.giveplayer “NAME” “Uber Hatchet” 1inv.giveplayer “NAME” “Uber Hatchet” 5inv.giveplayer “NAME” “Uber Hatchet” 15inv.giveplayer “NAME” “Uber Hatchet” 100inv.giveplayer “NAME” “Uber Hatchet” 250
Uber Hunting Bowinv.giveplayer “NAME” “Uber Hunting Bow” 1inv.giveplayer “NAME” “Uber Hunting Bow” 5inv.giveplayer “NAME” “Uber Hunting Bow” 15inv.giveplayer “NAME” “Uber Hunting Bow” 100inv.giveplayer “NAME” “Uber Hunting Bow” 250
Woodinv.giveplayer “NAME” “Wood” 1inv.giveplayer “NAME” “Wood” 5inv.giveplayer “NAME” “Wood” 15inv.giveplayer “NAME” “Wood” 100inv.giveplayer “NAME” “Wood” 250
Wood Barricadeinv.giveplayer “NAME” “Wood Barricade” 1inv.giveplayer “NAME” “Wood Barricade” 5inv.giveplayer “NAME” “Wood Barricade” 15inv.giveplayer “NAME” “Wood Barricade” 100inv.giveplayer “NAME” “Wood Barricade” 250
Wood Ceilinginv.giveplayer “NAME” “Wood Ceiling” 1inv.giveplayer “NAME” “Wood Ceiling” 5inv.giveplayer “NAME” “Wood Ceiling” 15inv.giveplayer “NAME” “Wood Ceiling” 100inv.giveplayer “NAME” “Wood Ceiling” 250
Wood Doorwayinv.giveplayer “NAME” “Wood Doorway” 1inv.giveplayer “NAME” “Wood Doorway” 5inv.giveplayer “NAME” “Wood Doorway” 15inv.giveplayer “NAME” “Wood Doorway” 100inv.giveplayer “NAME” “Wood Doorway” 250
Wood Foundationinv.giveplayer “NAME” “Wood Foundation” 1inv.giveplayer “NAME” “Wood Foundation” 5inv.giveplayer “NAME” “Wood Foundation” 15inv.giveplayer “NAME” “Wood Foundation” 100inv.giveplayer “NAME” “Wood Foundation” 250
Wood Pillarinv.giveplayer “NAME” “Wood Pillar” 1inv.giveplayer “NAME” “Wood Pillar” 5inv.giveplayer “NAME” “Wood Pillar” 15inv.giveplayer “NAME” “Wood Pillar” 100inv.giveplayer “NAME” “Wood Pillar” 250
Wood Planksinv.giveplayer “NAME” “Wood Planks” 1inv.giveplayer “NAME” “Wood Planks” 5inv.giveplayer “NAME” “Wood Planks” 15inv.giveplayer “NAME” “Wood Planks” 100inv.giveplayer “NAME” “Wood Planks” 250
Wood Rampinv.giveplayer “NAME” “Wood Ramp” 1inv.giveplayer “NAME” “Wood Ramp” 5inv.giveplayer “NAME” “Wood Ramp” 15inv.giveplayer “NAME” “Wood Ramp” 100inv.giveplayer “NAME” “Wood Ramp” 250
Wood Shelterinv.giveplayer “NAME” “Wood Shelter” 1inv.giveplayer “NAME” “Wood Shelter” 5inv.giveplayer “NAME” “Wood Shelter” 15inv.giveplayer “NAME” “Wood Shelter” 100inv.giveplayer “NAME” “Wood Shelter” 250
Wood Stairsinv.giveplayer “NAME” “Wood Stairs” 1inv.giveplayer “NAME” “Wood Stairs” 5inv.giveplayer “NAME” “Wood Stairs” 15inv.giveplayer “NAME” “Wood Stairs” 100inv.giveplayer “NAME” “Wood Stairs” 250
Wood Wallinv.giveplayer “NAME” “Wood Wall” 1inv.giveplayer “NAME” “Wood Wall” 5inv.giveplayer “NAME” “Wood Wall” 15inv.giveplayer “NAME” “Wood Wall” 100inv.giveplayer “NAME” “Wood Wall” 250
Wood Windowinv.giveplayer “NAME” “Wood Window” 1inv.giveplayer “NAME” “Wood Window” 5inv.giveplayer “NAME” “Wood Window” 15inv.giveplayer “NAME” “Wood Window” 100inv.giveplayer “NAME” “Wood Window” 250
Workbenchinv.giveplayer “NAME” “Workbench” 1inv.giveplayer “NAME” “Workbench” 5inv.giveplayer “NAME” “Workbench” 15inv.giveplayer “NAME” “Workbench” 100inv.giveplayer “NAME” “Workbench” 250

SERVER ADMIN MOD COMMANDS
/setmoney “name” : shows name’s balance
/setmoney “name” amount : sets name’s balance to amount
/price add “item” price to add an item and its price to the list
(IMPORTANT: the item needs to be the exact same one as used by Rust with inv.giveplayer, capital letters and everything)
/price add “item” price “sell”
or
/price add “item” price “sell”
to make items sell or buy -only
The balances are stored in oxide/data/economy2.txt.
The prices are stored in oxide/data/prices3.txt.
The currency symbol can be configured in the .lua file (tested both $ and €, € doesn’t show in chat), default is $.
/ar <user> <message>
For admins to privately respond to user-requests as a generalized “Admin”. Only the specified user and admins can see this message.
/@ <message>
For admins to send messages inside the admin channel. Only admins can see this.
Notes:
•Admins are users who used rcon.login to authenticate themselves.
Tickets are persistent private messages to admins
They are used to ask for support, report players and other questions.
Logged in admins:
/ticket to list all tickets
/ticket “number” to read a ticket
/ticket reply “number” “text” to reply to a ticket
/ticket close “number” to close a ticket
/ticket close all to close all tickets